
sga file, you'll have to open up the AttribPacker.bat or DataPacker.bat and edit the 5th line in this format: These can be changed in the append_bot.bat file, which can be opened in a text editor like Notepad++, by changing the following line (identical location in files for Data and DataAttrib):įinally, if you want to change the file types added into the. The default file name for a Data archive will be Elite_config.sga, for DataAttrib it will be Elite_attrib_test.sga, and for Sound it will be Elite_sound.sga.

sga file will be output in the GameAssets/Mods/Archives folder. Then you just run the AttribPacker.bat, SoundPacker.bat, or DataPacker.bat, and the. cache file that can be placed alongside the SoundPacker files: Sound could have a number of different folders, as well as a. If you're creating a Data Archive, it would look something like this:ĭataAttrib would just have a simulation folder: So then, all you have to do is place the files you want to pack into one of those three folders. sga Archive type and the SoundPacker is used to create the Sound. sga Archive type the AttribPacker is used to create the Attrib. The DataPacker is used to create the Data. Now, unpack the DataPacker files within the Data folder, the AttribPacker files within the DataAttrib folder, and the SoundPacker files within the Sound folder. The folders must have those names to function properly. Within your Dawn of War ii Retribution installation folder, go to the GameAssets/Mods folder and create three additional folders within the Mods folder: "Data", "DataAttrib", and "Sound". The first thing to do is download the above DataPacker.rar, AttribPacker.rar, and SoundPacker.rar files and place them in the proper folders.

This will be a quick explanation on how it should be set up, and how you can modify it to suit your needs.
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Instead of a small program with a UI, this tool is just a set of 4 files that you can place in a folder, double-click one of them, and then you're done. SoundPacker.rar (1.19 KiB) Downloaded 419 times
